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CONNECTED CONTENT OVERVIEW (MWIII, MWZ, WZ, WZM)

Weapons Detail: Four New Armaments (MWIII, MWZ, WZ, WZM)

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Two long-time companions are returning to your collection. A fresh Submarine Gun and renowned Marksman Rifle can be obtained at no cost in the Battle Pass at the beginning of Season 4, along with a powerful Sledgehammer and the eagerly anticipated shotgun arriving in Season 4 Reloaded. 
Reacquaint yourself with two familiar allies. A brand new Submarine Gun and iconic Marksman Rifle are up for grabs in the Battle Pass as Season 4 kicks off, while a formidable Sledgehammer and the long-awaited shotgun will make their debut in Season 4 Reloaded.

Superi 46 (Submachine Gun, Launch, Battle Pass Sector 6)
Levels: 21, Battle Pass Blueprint (Sector 20)


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This firearm, chambered in 4.6x30mm, is engineered to provide significant stopping power while featuring a lightweight, skeletonized frame. Highly versatile, it can be customized to perform exceptionally well in various combat situations. With a capacity of 30 rounds in the chamber and 90 in reserve, the Superi 46 proves to be highly effective at close ranges. Additionally, it offers good accuracy up to mid-range distances and superior recoil control, ensuring both practicality and the necessary firepower for a wide range of scenarios.

arksman Rifle (Launch, Battle Pass Sector 5)
Levels: 16, Battle Pass Blueprint (Sector 15)


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This updated variant of a World War II bolt-action rifle possesses impressive power and precision. It boasts a high damage output, although its rate of fire is relatively slow.
Recently featured in Call of Duty: Vanguard and categorized under the MWIII Marksman Rifle Loadout, this rifle may be disregarded by those unfamiliar with its capabilities due to its outdated appearance and limited ammunition capacity of five rounds before requiring a reload, with an additional ten rounds in reserve. However, experienced players recognize that this weapon is arguably the most impactful and accurate long-range rifle available. It offers swift aim-down-sights speed, substantial damage, minimal flinching, a compact yet functional iron sight, and the ability to swiftly neutralize enemies regardless of their distance.

Reclaimer 18 (Shotgun, Mid-Season)
Levels: 15


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Experienced Call of Duty enthusiasts might recognize this formidable 12-gauge shotgun by a different moniker, and during the middle of the season, you will have the opportunity to enhance your weaponry with this traditional pump-action shotgun that delivers a swift and potent blow. Previously featured in Call of Duty: Black Ops Cold War, this revamped version now provides a starting capacity of eight semi-automatic rounds with an additional 16 rounds in storage.

Sledgehammer (Melee Weapon, Mid-Season)

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Utilize this hammer claw bar melee weapon to deliver powerful blows. This weapon, with its 20-pound carbon steel head, is not meant for woodworking. The beveled design prevents chipping upon impact, allowing for quick and devastating blunt force damage. Whether knocking back enemies with the pole butt or delivering a monumental swing after a brief pause, the Sledgehammer is sure to crack some skulls.

Eight New Aftermarket Parts (Launch, In-Season, MWIII, MWZ, WZ, WMZ)

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Season 4 brings the addition of eight more Aftermarket Parts, most of which can be obtained through the completion of a Weekly Challenge. Whether you prefer to wield your favorite weapon or bring out a forgotten armament from your MWII gun collection, you can now enhance it with intriguing, esoteric, or even peculiar modifications. If you've been yearning to equip your M4 Assault Rifle with a .50 Cal chamber, look no further than the JAK Harbinger Kit, the inaugural reward for the Weekly Challenge. Below, you will find the complete list of Aftermarket Part attachments available this season.

WZM CONNECTED:

Throughout the season, players can acquire the All Season 4 Aftermarket Parts by utilizing Arsenal Coins in the Arsenal Store (exclusive to Call of Duty: Warzone Mobile). Once obtained, these parts can be utilized in all games.

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Harbinger Kit by JAK M4 Assault Rifle (MWII) Compatible This M4.50 Cal conversion kit is a deadly and quick-killing weapon. A cautious approach will be required due to the sluggish fire rate, decreased bullet velocity, and significant increase in recoil. Gunslinger JAK The Basilisk Handgun (MWII) is compatible. An edge and chamber change that permits the pistol to hold eight rounds of .357 ammo with an excellent increment to pace of discharge and a close to immediate trigger activity. Volkh, JAK KV Inhibitor Sniper Rifle (MWIII) Compatibility a modification to the weapon's stock and receiver that has been carefully crafted to fire a two-round burst with minimal MOA dispersion, making each trigger pull count. Kit for a scythe FJX Horus Submachine Gun (MWIII) is compatible. This aftermarket kit provides the FJX Horus with access to a high-capacity drum mag in addition to enhanced range and recoil. Thumper-656 JAK The RGL-80 Launcher (MWIII) is compatible. a longer, better grenade launcher that can be carried by infantrymen. hurls projectiles at greater speeds and at greater distances. compatible with a wider range of projectiles for launchers. JAK's Funeral Kastov 762 Assault Rifle (MWII) is compatible. a system for a rifle with a counterbalance that is designed to completely eliminate vertical recoil. Decimator by JAK Lachmann Shroud Submachine Gun (MWII) is compatible. The Lachmann Shroud can now fire fully automatic thanks to this modification. Intimidator JAK Renetti Handgun (MWIII) complies This modification makes the Renetti a one-shot weapon, allowing you to fire at a slower rate and with greater care.

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